Authors
Ruilai Yang1 and Rodrigo Onate2, 1USA, 2California State Polytechnic University, USA
Abstract
In the field of chess education, coaches often face significant challenges in efficiently grading large volumes of student assignments, which limits the time they can dedicate to personalized instruction and strategic development [5]. To address this problem, we developed a mobile application designed to streamline and automate the grading process for chess homework. Our solution integrates user authentication, an intuitive user interface, and robust database management to create an accessible and effective platform for both coaches and students [11]. By leveraging Firebase services and Flutter development tools, we built an application that allows coaches to assign, collect, and grade student work quickly, while providing students with immediate feedback to enhance their learning [6]. Throughout the project, we navigated challenges related to data organization, user interface design, and the integration of a functional chessboard. This application ultimately empowers coaches to focus more on mentorship and less on administrative tasks, while helping students better track their progress and target areas for improvement. Our approach demonstrates the importance of combining thoughtful system architecture with user-centered design in educational technology solutions.
Keywords
Assignment, Chess, Grading, Learning Management, Automation Tools